Distributed Interactive Simulation
(DIS)
Program to electronically link organizations operating in four domains:
advanced concepts and requirements
military operations
research, development, and acquisition
training
Synthetic environment within which humans may interact through simulations at
multiple sites networked using compliant architecture, protocols, standards,
and data bases
Nickname for IEEE 1278.1 protocols
Modes of Simulation
Everything Is Simulation Except Combat
Live
operations with real equipment in the field
today, using instrumented ranges
Constructive
wargames, models, analytical tools
constructs a model C3I environment
Virtual
systems and troops in simulators fighting on synthetic battlefields
computer image generation for "out the window" view of virtual battlefield
Synthetic Theater of War - Europe
(STOW-E)
First major exercise to use live, constructive, virtual simulation together
US Army Europe, DMSO, ARPA
plus Army/Navy/AirForce/Marine labs, ranges
Core location: Grafenwoehr/Hohenfels GM
Stressed existing technologies to maximum
SAFOR
real/virtual/constructive interfaces
network scalability
network performance and security
Technologies Critical to DIS
Enabling technologies (off the shelf)
local area networking
microcomputers
computer graphics
Electronic Terrain
rapid terrain database generation
distributed dynamic terrain
Computer generated forces (CGF)
semi-autonomous forces (SAFOR)
automated commanders and C2 language
Wide area networking for large-scale DIS
wide area multicast
application gateways
exercise management
The DSI Network
C3I Advanced Simulation and Multimedia Network
Multicasting Architecture for DIS
What is multicasting?
One packet delivered to a group of addresses
Extension of original SIMNET broadcast
Why multicasting for DIS?
reduce WAN traffic for multi-site exercises, it grows ~n2(n square)
unless network copies packets in transmission
reduce simulator input to manageable level (STOW traffic volumes too great for
simulators)
these two purposes are at odds with each other
single MC group per exercise most efficient on WAN
many MC groups needed to reduce simulator input
DIS-CAS Proposed Reference Architecture for DIS Multicast Networking
What are the issues for multicasting?
WAN traffic (usually multiples of T1, or T3)
bought in quanta: after ~8 T1, a T3 is cost-effective
WAN protocol (ST2, IPmc, Frame Relay, ATM)
Encryption (link, NES, Fastlane)
link requires red-side routing, large tail circuits
NES not practical above ~5 Mbps (4 parallel NES)
Fastlane not available before `96 (multicasting `97?)
Fastlane will not support dynamic multicast groups
LAN traffic (LANs have inherent multicast)
LAN protocol (IPmc is clear winner here)
Dual-Mode Multicast in a Large Exercise
Dual-mode Multicast
How It Works
Dual-mode Multicast Architecture for DIS
Dual-Mode Multicast for DIS
Next steps:
Analysis of computational requirements (ongoing)
Prototype MC agent
Include new MC agent in engineering trials for STOW